Log in

No account? Create an account
Why? Why not? - mojave_wolf [entries|archive|friends|userinfo]

[ userinfo | livejournal userinfo ]
[ archive | journal archive ]

Why? Why not? [Sep. 25th, 2017|09:13 pm]
[Tags|, , , , ]

Found this quiz on James Nicoll's blog, haven't taken a pointless internet quiz in a long time, yay for meaningless fun! Reposting results and my comments on them here:

I Am A: Neutral Good Human /Wizard (4th/3rd Level)

Ability Scores:







Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Was expecting chaotic good, that's what I used to get in these things, and I think I used to usually get Ranger. Think I was about 50/50 on the elf human in the past. But it's been since ... sometime last decade that I took one? And those were usually shorter. Plus D&D monks sound cool, and their description fits me quite well (all round, good/evil both).

Just looking at the descriptors, I'm down w/neutral good, but chaotic good fits me better. I think Sorcerer description also fits me better than wizard.

Also, some of these questions wtf? Some I refused to answer and some I randomly picked a choice and then wanted to no answer and couldn't. That said I always have that sort of problem w/these kinds of tests (including the kinds they give you for employment aptitude, yay!)

On the whole, fun quiz.

(and this has been a bit of a break from lj, huh? one never knows when one will check back in, or which disappearance might be forever!)